// Copyright 2019 Google LLC.
#ifndef TextShadow_DEFINED
#define TextShadow_DEFINED

#include "include/core/SkColor.h"
#include "include/core/SkPoint.h"

namespace skia {
namespace textlayout {
class TextShadow {
public:
    SkColor fColor = SK_ColorBLACK;
    SkPoint fOffset;
    double fBlurSigma = 0.0;

    TextShadow();

    TextShadow(SkColor color, SkPoint offset, double blurSigma);

    bool operator == (const TextShadow &other) const;

    bool operator != (const TextShadow &other) const;

    bool hasShadow() const;
};
} // namespace textlayout
} // namespace skia

#endif // TextShadow_DEFINED
